Plus, I manually colored every green/yellow/grey door I could find. I put it together using Paint and dozens of screenshots. The map is too big and too complicated for exploration to flow well, specially when basic early game items are pulled all the way to the end.įinally, here's the full in-game map for this hack: I see no reason for soooo much forced backtracking. It was good at first, but later you'll find yourself running around the whole map each time you get a new major item wondering "What the heck did I unlock with this? Where do I go next?". Removing invincibility kinda ruined it for me.Īs for 2nd quest, it feels like someone took a randomizer of this hack and picked the worst possible seed. Increasing enemy damage and speed would have been more than enough to make it worth replaying. There are Five tabs that link directly to collections based on console and publisher, these include Nintendo, Sony, Microsoft, Sega, and the PC. You can literally get stun-locked and lose ALL your health with a single spike in a 1 block gap. When you click on the link to Github the first link you land on will be the Home tab, this tab explains how to use the Megathread. I don't really like Hard Mode's unfair difficulty with the no I-frame thing. What I said earlier basically only applies to Normal Mode. Mastered! This is easily one of the BEST Super Metroid Hacks of all time! New items, amazing graphics, lots of interesting areas to explore and a bunch of stuff that I had never seen before. It started with Re-tiling all of Craterias rooms, and then rearranging all of Brinstars door destinations. In reality this hack has been scrapped and redone around 3 times in the past 2 years. Support for both real hardware and widescreen version (via ocesses. In Crashed Ship Beam:✴/~/❄/☰/ 12/14 Suit 272/1199E 119/175□ ⌚ 6h00:33.98 This hack is simply a Re-telling of a classic game with drastic changes to the physics and the abilities gained during the adventure. This ROM hack will bring faster transitions, zero slowdown and semi-instant level loading.
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